Official rule text
a A player can choose which of their excess units to remove. 15 BOMBARDMENT (UNIT ABILITY) b Ground forces on planets do not count against capacity. A unit with the “Bombardment” ability may be able to destroy another player’s ground forces during an invasion. During the c A player’s fighters and ground forces do not count against “Bombardment” step, players perform the following steps: capacity during combat. At the end of combat, any 15.1 STEP 1— The active player chooses which planet each of their excess units are removed and returned to that player’s units that has a “Bombardment” ability will bombard. Then, reinforcements. that player rolls dice for each of those units; this is called a 16.4 Fighters and ground forces are not assigned to specific ships, bombardment roll. A hit is produced for each die roll that is except while they are being transported. equal to or greater than the unit’s “Bombardment” value. RELATED TOPICS: Movement, Capacity, Transport a A unit’s “Bombardment” ability is presented along with a unit’s attributes on faction sheets and unit upgrade technology cards. 17 CAPTURE b The “Bombardment” ability is displayed as “Bombardment Some abilities instruct a player to capture a unit, preventing the X (xY).” The X is the minimum value needed for a die to unit’s original owner from using it. produce a hit, and Y is the number of dice rolled. Not all 17.1 If a player captures a non-fighter ship or mech, they place it on “Bombardment” abilities have a (Y) value; a bombardment their faction sheet. When such a unit is returned, it is placed roll for such a unit consists of one die. into the reinforcements of the original owner. c Game effects that reroll, modify, or otherwise affect combat 17.2 A captured non-fighter ship or mech is returned under the rolls do not affect bombardment rolls. following circumstances: d Multiple planets in a system may be bombarded, but a a If the player who captured the unit agrees to return it as part player must declare which planet a unit is bombarding of a transaction. before making a bombardment roll. b If an ability instructs the capturing player to return the unit e The L1Z1X’s “Harrow” ability does not affect the L1Z1X as part of an ability’s cost. player’s own ground forces. c If the player whose unit was captured blockades a space f Planets that contain a unit with the “Planetary Shield” dock of the player who captured the unit. ability cannot be bombarded. 17.3 If a player captures a fighter or infantry, it is placed in its 15.2 STEP 2— The player who controls the planet that is being reinforcements instead of on the capturing player’s faction bombarded chooses and destroys one of their ground forces on sheet; the capturing player places a fighter or infantry token that planet for each hit result the bombardment roll produced. from the supply on their faction sheet instead. a If a player has to assign more hits than that player has 17.4 Captured fighters and infantry do not belong to any player and ground forces, the excess hits have no effect. are returned only when an ability instructs the capturing player RELATED TOPICS: Invasion, Planetary Shield to do so.