Official rule text
10 Ixthian Artifacts Tai peered at the scepter from his perch on Dart’s shoulder. “Oh no.” He squeaked in dismay. Dart’s eyes gleamed and the corners of his mouth turned up, revealing a fanged grin. “Oh yes. This. This is exactly what we came here for.” Exasperated, Tai hopped deftly to the other shoulder, gesturing wildly. “You know we d-didn’t. You always d-do this.” Dart swatted at his diminutive friend. “Quit that. It’s fine. Relax.” He reached out, his fur reflecting the scepter’s dull red glow, and after a moment’s hesitation, he grabbed it. With a quiet whir, the scepter came to life, the dull glow becoming a brilliant crimson, and pieces of its grip spiraled into asynchronous orbit around its head, impatiently awaiting its owner’s command. Dart smiled mischievously. “Well, what do you think we should try first?” The Ixthian Artifacts section is a regular feature that contains entirely new components. As we design, we experiment with many concepts and ideas that don’t make it into the final game. This section provides an opportunity for some of those buried ideas—as well as new ideas—to see the light of day, so that players may use them in their games. They are combined with existing components from the base game and Prophecy of Kings. ACTION CARDS IXTHIAN ARTIFACTS