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Official rule text

12 Pax Magnifica The Pax Magnifica section is a regular feature that contains unique scenarios and game variants that change how the game is played. ORDINIAN During this scenario, players fight for control of a disabled Argent Flight flagship, the Coatl, which begins the game in the Ordinian nebula in the center of the game board. Like a standard game, the game ends when a player gains their tenth victory point. SETUP The rules for setup are modified as follows: 2. ASSIGN FACTIONS: Each player chooses from among the following factions:  The Arborec  The Ghosts of Creuss  The Nekro Virus  The Embers of Muaat  The L1Z1X Mindnet  The Barony of Letnev 3. GATHER FACTION SPECIFIC COMPONENTS: The Nekro Virus player does not take the “Valefar Assimilator X” or “Y” faction technologies. Instead, that player uses the “???_EXCEPTION_NO_ID_???” and “????_REDACTED_????” technologies that it has assimilated from the Argent Flight. 6. CREATE GAME BOARD: Players create the game board using the diagram on the right. NOTE: Mecatol Rex is not used. 7. PLACE CUSTODIANS TOKEN: Place the custodians token on the nebula system tile located at the center of the game board with its ‘6’ side faceup. 11. GATHER STARTING COMPONENTS: The Nekro Virus player places the Alastor, two dreadnoughts, and two fighters

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Source: Twilight Codex Volume I: Ordinian
Expansion: Twilight Codex I
Version: 2020