Official rule text
16 The Nexus “RACE FOR MECATOL” 5-PLAYER GALAXY PRESET Author: Jacob Turner DESIGNER NOTES This map’s hyperlane tiles make the special planets easy to take and easy to lose. The top asteroid field and supernova combo is both a blessing and a curse: it creates a protective barrier for most factions, with the caveat that it limits expansion. The Embers of Muaat and the Clan of Saar will find it a great place to hide. A lack of territory is likely to cause the top and bottom positions to fight, leaving the middle position to its own business. The middle position has access to empty space and anomalies, which may make it the most flexible and formidable spot of the bunch. The galaxy is a little disjointed, but the wormholes tie it all together. Enjoy the galactic conquest! –Jacob 68 EVERRA 1 3 40 39 83B 26 3 1 LODOR 84B 64 ATLAS 1 3 87A 89B 76 RIGEL II RIGEL I RIGEL III 1 2 1 1 1 0 91B 75 ASHTROTH 0 2 0 ABADDON 1 1 2 LOKI 67 CORMUND 0 2 88A 45 44 80 38 0 2 FRIA 3 0 ABYZ 43 35 3 2 LIRTA IV 3 1 BEREG 25 2 1 QUANN ALIO PRIMA BA’KAL 71 1 1 2 3 VEGA MINOR VEGA MAJOR 74 2 1 1 2 77 47 18 6 1 MECATOL REX 66 HOPE’S END 0 3 65 PRIMOR 1 2 33 0 2 RESCULON 1 2 CORNEEQ 30 1 3 ZOHBAT 0 2 MELLON 21 1 1 THIBAH LISIS