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Official rule text

17 The Nexus “WON’T YOU BE MY NEIGHBOR?” 6-PLAYER GALAXY PRESET Author: Daniel Young DESIGNER NOTES My main goal was to force a lot more interaction between players by smooshing everyone into the second ring. Anomalies between each home world should prevent any game-ruining or friendship-ending round one eliminations. Constant proximity to other players will create a sense of tension that lasts throughout the entire game. Aside from two slices that have six non-home planets each, no control objective can be met without crossing into another player’s space. Sooner or later, you will need something your neighbor has. Each player is adjacent to three planets of the same type, but will have to venture into enemy territory for a fourth. Similarly, trying to nab a third technology specialty could get bloody. Don’t get complacent after a Support for the Throne swap. You may feel safer, but wrap-around Pac-Man style wormholes mean there will always be plenty of other neighbors knocking on your door. –Daniel 18 6 1 MECATOL REX 44 45 63 VORHAL 2 0 36 2 1 LOR 2 1 ARNOR 76 RIGEL II RIGEL I RIGEL III 1 2 1 1 1 0 31 1 2 SAKULAG 1 0 LAZAR 22 1 1 TAR’MANN 75 ASHTROTH 0 2 0 ABADDON 1 1 2 LOKI XANHACT CEALDRI 73 1 0 2 0 33 0 2 RESCULON 1 2 CORNEEQ 24 3 1

View official source
Source: Twilight Codex Volume II: Affinity
Expansion: Twilight Codex II
Version: 2021