Official rule text
18 The Nexus “MAGI’S MADNESS” 7-PLAYER GALAXY PRESET Author: Paul Brown DESIGNER NOTES Getting silly with this one! Non-standard player and Mecatol Rex positions mix it up a little. Every home system has a three- tile path and a four–tile path to Mecatol Rex. The four players on one half will be all up in each other’s faces, and the three players on the other side will be fighting over the two legendary planets. “Ambassador” has a wormhole to the other half of the galaxy. Maybe they can take Quann on the other side? Easy access to an alpha wormhole as well. “Non Euclidean” has weird hyperlanes and anomalies for no good reason. Yay! But seriously, I wouldn’t want to have to push into this territory. All aboard the “Pain Train”: now boarding to Mecatol Rex. “Why can’t I hold all (these planets)” has so much territory to grab but its three neighbors are going to want a piece of the pie. “Mountain Fortress” is snug and comfortable where it is. Why would it want to go anywhere else? Empty space: the “Final Frontier.” “The Floor is Lava” has lots of hazardous planets AND a supernova? I suggest a simple snake draft of factions and home system locations to balance out certain factions being powerful in the center seats, then randomly determine speaker. –Paul 85A 36 2 1 LOR 2 1 ARNOR 22 1 1