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Official rule text

Permission to print support items for individual use only. Not for commercial use, not for retail sale. TM/® & © 2022 Fantasy Flight Games. HOME SYSTEM Arretze: Hercant: Kamdorn: 1 2 1 1 1 0 COMPLEXITY 6 MASTERS OF COMMERCE FACTION TECH • Creates trade goods for you and another player • Allows you to force a strategy card swap with others FACTION LEADERS • Replenishes commodities for you and one other player • Allows you to spend trade goods for additional votes • Ignores the cost of all units for one use of production FACTION ABILITIES • You can refresh commodities without spending a token • You can trade with players who are not your neighbors • You can trade action cards with other players PROMISSORY Allows others to trade with non-neighbors FLAGSHIP Can gain a combat bonus by spending a trade good MECH Allows you to trade the planet it is on to other players STARTING TECH Antimass Deflectors Sarween Tools STARTING UNITS 2 carriers 1 cruiser 2 fighters 4 infantry 1 space dock THE EMIRATES OF HACAN COMPLEXITY FACTION LEADERS • Can sacrifice infantry instead of spending resources to research • Rerolls dice for unit abilities • Lets you change which tech you researched within each color BRILLIANT RESEARCHERS FACTION TECH • Gain trade goods when others activate

View official source
Source: Twilight Codex Volume II: Affinity Faction Reference Cards
Expansion: Twilight Codex II
Version: 2022