Official rule text
15 Ixthian Artifacts GALACTIC EVENTS Next up, we have a first for the Codex: an entirely new component type. In the past, Codex components have been largely focused on replacing, supplementing, or referencing other components, but that ends today with the introduction of Galactic Events! Galactic Events change the fundamental rules of the game by warping the expected way that things work, or by adding entirely new game systems. Only four Galactic Events are included in this volume of the Codex, but many more may be waiting just over the horizon... Our first event, Minor Factions, brings a splash of flavor in from factions that aren’t present in a given game. Players can fight over the home system of non-player factions and gain their abilities—and powerful planets—as rewards. This event requires Prophecy of Kings to play, though players without Prophecy of Kings may use this event by ignoring the paragraph that grants a faction’s alliance card. A diagram that further illustrates how to set up this Galactic event has been included below. NOTE: Use proxy components or figures for neutral infantry; they have a combat value of 8. USING GALACTIC EVENTS Galactic Events are picked during setup and are entirely optional. One event can be selected randomly from the deck, or