Official rule text
17 Pax Magnifica The Pax Magnifica section is a regular feature that contains unique scenarios and game variants that change how the game is played. LIBERATION OF ORDINIAN During this scenario, players fight over the Nekro-devoured world of Ordinian. The remnants of the Salient Sun joint task force hope to win the hearts and minds of the people of the galactic rim by liberating Ordinian. Meanwhile, suspicious opportunists seek to learn the source of the upstart faction’s rising power... SETUP This scenario requires six players and the Prophecy of Kings expansion. The rules for setup are modified as follows: 1. DETERMINE SPEAKER: The player who chooses the Nekro Virus in the next step is the speaker. 2. ASSIGN FACTIONS: Each player chooses from among the following factions. Xxcha Kingdom Ghosts of Creuss Nekro Virus (Speaker) Federation of Sol Naaz-Rokha Alliance Nomad 3. GATHER FACTION SPECIFIC COMPONENTS: In addition to the standard faction setup: ✧The Xxcha Kingdom and Federation of Sol players are allied; they resolve the setup step 3 from the Alliance game variant in Codex II. They also gain the FSS Orlando hero card. ✧The Ghosts of Creuss player replaces their leaders with the three Unknown leaders. ✧The Nekro Virus player does not take the “Valefar