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Official rule text

18 Pax Magnifica SPECIAL RULES ✦The Federation of Sol and Xxcha Kingdom players represent the Salient Sun joint task force; they are allied using the rules from the Alliance game variant in Codex II. However, the number of victory points they need is different as described the next section. ✦Both the Xxcha and Sol player must agree in order to use the FSS Orlando. ✦Game effects that refer to Mecatol Rex or its system instead refer to Ordinian and its system. ✦After the first Stage II objective is revealed, flip the Liberate Ordinian objective card to its Stage II side (Control Ordinian) and remove all tokens from it; victory points scored from its Stage I side are kept, but the Stage I objective can no longer be scored. WINNING THE GAME The game ends when either: ✦Within the alliance of The Federation of Sol and the Xxcha Kingdom, one of those players has 12 victory points and the other has 10 victory points. ✦Any other player has 10 victory points. 6. CREATE GAME BOARD: Players create the game board using the diagram on the right. Place the Ordinian system tile in the center. NOTE: Mecatol Rex is not used. 7. PLACE CUSTODIANS TOKEN: Do not place the custodians token. 11. GATHER STARTING COMPONENTS: In addition to the standard starting components: ✧The Nekro Virus player starts with the Ordinian

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Source: Twilight Codex Volume IV: Liberation
Expansion: Twilight Codex IV
Version: 2024