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Official rule text

Permission to print support items for individual use only. Not for commercial use, not for retail sale. TM/® & © 2025 Fantasy Flight Games. COMPLEXITY Total War As a child she had visited a museum back on Jord and seen a physical newspaper preserved behind glass, “WAR” printed in oppressive black ink across its header. Claire shuddered. Dark times lay ahead. When a player destroys or produces hits that destroy another player’s units, they place commodities from the supply equal to the combined cost of the units they destroyed on a planet they control in their own home system (infantry and fighters are worth 1 each). When a player gains control of a home planet that has commodities, they move those commodities to a planet they control in their own home system. All players can perform the following action: ACTION: Discard 10 commodities from planets in your home system to gain 1 victory point. COMPLEXITY Age of Commerce Ashalla and Carth arrived at Tsion Station to no great fanfare. No welcome party awaited their arrival, no feast held in their honor. But the coffers of the Emirates opened every locked door and greased every palm. The network would grow. And grow. And grow. Players do not have to be neighbors to perform transactions with each other. Players do not have a maximum number of

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Source: Twilight Codex Volume IV: Liberation Component Cards
Expansion: Twilight Codex IV
Version: 2024