Official rule text
48.3 When playing with three or four players, a player’s initiative is c A player cannot gain control of a planet they already determined only by their lowest-numbered strategy card. control. RELATED TOPICS: Action Phase, Strategy Card, Status Phase d If there was a combat, and all units belonging to both players were destroyed, the player who was the defender retains control of the planet and places one of their control 49 INVASION tokens on the planet. Invasion is a step of the tactical action during which the active RELATED TOPICS: Bombardment, Combat, Control, Ground player can land ground forces on planets to gain control of those Combat, Ground Forces, Opponent, PDS, Planets planets. To resolve an invasion, players perform the following steps: 50 LEADER SHEET 49.1 STEP 1—BOMBARDMENT: The active player may use the “Bombardment” ability of any of their units in the active Each player has a leader sheet that contains slots for their faction’s three leader cards as AGENDA PHASE system. 1) First Agenda i) Reveal Agenda AGENT ii) Vote iii) Resolve Outcome 2) Second Agenda i) Reveal Agenda AGENDA PHASE ii) Vote well as their faction’s mech unit card. 1) First Agenda iii) Resolve Outcome i) Reveal Agenda 3) Ready Planets