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Official rule text

11 ENTROPIC SCAR ANOMALY An entropic scar is a new kind of anomaly. All unit abilities (Sustain Damage, Production, Planetary Shield, Space Cannon, Bombardment, Deploy, and Anti-Fighter Barrage) cannot be used by or against units inside of an entropic scar. Text abilities are unaffected. Additionally, wormholes that would be placed inside of an entropic scar are discarded instead. At the start of the status phase, a player that has ships in an entropic scar can spend a token from their strategy pool to gain one of their faction-specific technologies. DUAL PLANET TRAITS Planets that have dual planet traits count as having both traits. When exploring one of these planets with the Prophecy of Kings expansion, the exploring player can choose to draw a card matching either of the planet’s traits (but not both). DUAL SPECIALTIES Some planets have two technology specialties. These planets can be exhausted when researching technology to satisfy either or both prerequisites simultaneously. Entropic Scar Cultural/Hazardous Planet Industrial/Cultural Planet Hazardous/Industrial Planet 1 1 Explorers were surprised to discover that this apparently lifeless rock has a rich fungal ecosystem in its interior, eating radiation from the planetoid’s heavy metal core. NEW TERRA Technology Specialties COEXIST

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Source: Twilight Imperium: Thunder's Edge Rulebook
Expansion: Thunder's Edge
Version: 2025