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Official rule text

If an objective requires a player to destroy one or more units, 60 NEIGHBORS 61.9 those units can be destroyed by producing hits against them, Two players are neighbors if they both have a unit or control a playing action cards, using technology, or any number of other planet in the same system. They are also neighbors if they both have abilities that use the “destroy” terminology. a unit or control a planet in systems that are adjacent to each other. a   Forcing a player to remove a unit from the board by 60.1 Players can resolve transactions with their neighbors. reducing the number of command tokens in their fleet pool is not treated as destroying a unit. 60.2 Players are neighbors if the adjacency of systems is granted by a wormhole. 61.10 Players can score some objectives by spending resources, influence, or tokens, as described by the objective card. To 60.3 Players are neighbors with the Ghosts of Creuss if the Ghosts score such an objective, a player must pay the specified cost at of Creuss’ “Quantum Entanglement” faction ability is causing the time indicated on the card. adjacency from the perspective of the Ghosts of Creuss player.

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Source: Twilight Imperium: Fourth Edition - Living Rules Reference: Prophecy of Kings
Expansion: Prophecy of Kings
Version: 2.0