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Official rule text

87.4 A unit can use its “Sustain Damage” ability any time a hit is 89.2 STEP 2—MOVEMENT: The active player may move any produced against it. This includes hits produced during combat number of ships that have a sufficient move value from any and from unit abilities such as the “Space Cannon” ability. number of systems that do not contain one of their command tokens into the active system, following the rules for a   A unit can only use the “Sustain Damage” ability if it movement. is eligible to be hit. For example, a player cannot use a dreadnought’s “Sustain Damage” ability to cancel a hit from a   Ships that have capacity values can transport ground forces “Anti-Fighter Barrage.” and fighters when moving. 87.5 The “Sustain Damage” ability cannot be used to cancel an b   The player may choose to not move any ships. effect that directly destroys a unit. c   After the “Move Ships” step, all players can use the “Space 87.6 The Barony of Letnev’s “Non-Euclidean Shielding” faction Cannon” abilities of their units in the active system. technology allows the Letnev player’s units with the “Sustain Damage” ability to cancel up to two hits instead of one. 89.3 STEP 3—SPACE COMBAT: If two players have ships in the active system, those players must resolve a space combat. RELATED TOPICS: Abilities, Ground Combat, Space Combat a   If the active player is the only player with ships in the system, they skip this step. 88 SYSTEM TILES 89.4 STEP 4—INVASION: The active player may use their A system tile represents an area of the galaxy. Players place system “Bombardment” abilities, commit units to land on planets, and tiles during setup to create the game board. resolve ground combat against other players’ units. 88.1 The back of each system tile is colored green, blue, or red. 89.5 STEP 5—PRODUCTION: The active player may resolve each 88.2 System tiles with a green-colored back are home systems and of their unit’s “Production” abilities in the active system. faction-specific tiles. Each home system is unique to one of the a   The active player may do this even if they did not move game’s factions. units or land ground forces during this tactical action. 88.3 System tiles with a blue-colored back each contain one or more RELATED TOPICS: Action Phase, Active System, Anti-Fighter planets. Barrage, Bombardment, Command Sheet, Ground Combat, 88.4 System tiles with a red-colored back are anomalies or are Invasion, Movement, Producing Units, Transport, Space Cannon, systems that do not contain planets. Space Combat

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Source: Twilight Imperium: Fourth Edition - Living Rules Reference: Prophecy of Kings
Expansion: Prophecy of Kings
Version: 2.0