Official rule text
INDEX This index refers to paragraph numbers instead of page numbers. The number listed after each entry corresponds to a paragraph number in the glossary. The relevant information for that entry can be found in the paragraph sharing that number or in a bullet point following that paragraph. A ready planets, 8.4 commanders, 51.5 destroyed, 31.0 passing, 3.4 abilities, 1.0 resolving, 8.2–8.4 “Alliance”, 51.8 assigning hits, 31.1 frontier tokens, 38.0 action card, 2.6 revealing agenda, 8.2 leaders fleet pool limitation, 37.3 exploration, 35.4 “action” effects, 1.5 second agenda, 8.3 “Alliance”, 51.8 gravity rift, 41.2 placement, 38.1 “after” effects, 1.14 skipped during early game, 8.1 sharing abilities, 51.8 ground combat, 42.2 G agenda card, 1.24 voting, 8.5–8.16 unlocking, 51.6 objectives, 61.9 game board, 39.0 “cannot” effects, 1.6 agents, 51.3 command sheet, 19.0 PDS, 63.4 Ghosts of Creuss, 39.1 commander sharing, 51.8 resolving, 51.4 command tokens, 19.1 planet control Mecatol Rex, 54.0 complete resolution, 1.9, 1.10 “Alliance” promissory note, 51.8 fleet pool, 37.0 space cannon defense, 77.8 game end, 61.15 component action, 1.5 anomalies, 9.0 placement, 19.3 space cannon offense, 77.5 game round, 40.0 cost, 1.11, 1.12 asteroid field, 11.0 trade goods, 19.2 space dock, 79.4 action phase, 3.0 objectives, 61.10 becoming, 9.4 command tokens, 20.0 structures agenda phase, 8.0 deploy, 30.0 gravity rift, 41.0 command sheet, 19.0 planet control, 49.5 strategy phase, 84.0 “end of turn” effects, 40.3 multiple, 41.4 gaining, 20.2, 20.3 sustain damage, 87.5 golden rules, 1.1, 1.2 faction abilities, 1.25 multiple in a system, 9.5 limitation, 20.3 vs. removed, 31.2 gravity rift, 41.0 hyperlanes, 44.2 nebula, 59.0 placement, 20.1 dice multiple, 41.4 legendary planets, 53.3 supernova, 86.0 redistributing, 81.5 anti-fighter barrage roll, 10.1 removing ships, 41.2 mandatory, 1.8 types, 9.2, 9.3 removing command tokens, 81.4 bombardment roll, 15.1 ship movement, 41.1 movement, 58.8, 58.9 with planets, 9.2 strategic action, 20.5 combat roll transported units, 41.2 opponent, 62.1 anti-fighter barrage, 10.0 system activation, 5.1 ground combat, 42.1 ground combat, 42.0 partial resolution, 1.9 anti-fighter barrage roll, 10.1 tactical action, 20.4 component limitations, 23.1 assign hits, 42.2 promissory notes, 69.1–69.3 assigning hits, 10.2 transporting, 95.3 rerolls, 74.0 attacker, 13.0 purge, 70.0 rerolls, 10.1 commodities, 21.0 multiple rerolls, 74.2 combat roll, 42.1 relic fragments, 73.1 resolving, 10.1, 10.2 converting, 21.5, 21.6 reroll results, 74.1 defender, 29.0 relics, 73.3 values, 10.1 faction sheet, 21.2 reroll timing, 74.3 destroying units, 42.2 rules precedence, 1.1, 1.2 Arborec replenishing, 21.3, 21.4 space cannon roll ending, 42.4 “this system or planet” effects, 1.27 space docks, 68.1 spending, 21.7 space cannon defense, 77.7 control, 49.5 timing, 1.13 asteroid field, 11.0 tokens, 21.1 space cannon offense, 77.3 opponent, 62.0 unit abilities, 1.10 ship movement, 11.1 “Trade” strategy card, 92.3 “Diplomacy” strategy card, 32.0 resolving, 42.1, 42.2 anti-fighter barrage, 10.0 attach, 12.0 transaction, 21.5 primary ability, 32.1, 32.2 roll dice, 42.1 bombardment, 15.0 attaching a card, 12.1 component action, 22.0 resolving, 32.2 units remaining planetary shield, 65.0 changing control, 12.2 complete resolution, 22.3 secondary ability both players, 42.3 space cannon, 77.0 exploration, 35.8 resolving, 22.2, 22.3 resolving, 32.3 neither player, 42.4 sustain damage, 87.0 tokens, 12.3 component limitations, 23.0 directives, 7.7, 7.8 one player, 42.4 unlocking attacker, 13.0 cards, 23.5 resolving, 7.8 ground forces, 43.0 commanders, 51.6 attribute dice, 23.1 E committing ground forces, 49.2 heroes, 51.10 capacity, 16.0 tokens, 23.2 edge, 39.2 infantry, 46.0 “when” effects, 1.15, 1.16 combat, 18.0 units, 23.4 wormhole nexus, 100.1 capture, 17.3 action cards, 2.0 cost, 26.0 “Construction” strategy card, 24.0 elimination, 33.0 limitations, 43.3 canceling, 2.8 move, 57.0 primary ability, 24.1, 24.2 conditions for elimination, 33.1 mechs, 55.0 component action, 22.1 B resolving, 24.2 faction components, 33.10 capture, 17.1 drawing, 2.1–2.3 blockade secondary ability, 24.3 player’s components, 33.2–33.7 producing, 55.2 hand size, 2.4 capture, 14.2 resolving, 24.3 reducing player count, 33.9 setup, 50.2 hidden, 2.5 blockaded, 14.0 structure placement, 24.4 speaker, 33.8 placement, 43.1, 43.2 multiple at same time, 1.19, 1.20 bombardment, 15.0 control Valefar Assimilator, 90.18 legendary planets, 53.2 H playing, 2.7 assigning hits, 15.2 ending the game hazardous planet, 64.3 “action” effects bombardment roll, 15.1 planets, 25.0 cannot reveal objective, 61.15 heroes component action, 22.1 “Harrow” ability, 15.1 exploration, 35.1 end of game, 98.7, 98.8 purge, 51.12 action phase, 3.0 multiple planets, 15.1 gaining control, 25.1, 25.2 exhausted, 34.0 unlocking, 51.10 active player, 4.1 planetary shield, 65.0 indicating control, 25.3 exhausting cards, 34.1 hyperlanes, 44.0 component action, 22.0 rerolls, 15.1 losing control, 25.5–25.7 planet cards, 64.7 adjacency, 44.1 initiative order, 48.0 resolving, 15.1, 15.2 player structures, 49.5 readying cards, 34.2 game effects, 44.2 movement, 58.0 values, 15.1 control tokens spending influence, 34.3 system tiles, 44.2 passing, 3.2–3.5 planets without units, 25.4 spending resources, 34.3 C I player turns, 3.0 public objectives, 61.12 strategy cards, 34.5 cancel “Imperial” strategy card, 45.0 strategic action, 82.0 secret objective, 61.18 exploration, 35.0 action cards, 2.8 resolving, 45.2 tactical action, 89.0 victory point track, 98.3 attach, 35.8 capacity, 16.0 secondary ability, 45.3 turn order, 3.0 cost drawing cards, 35.2 excess units, 16.3 secret objective limitation, 45.4 actions abilities, 1.11 frontier tokens, 35.4–35.6 limitations, 16.2 industrial planet, 64.3 component action, 22.0 exhausting, 34.4 multiple times, 35.3 transport, 16.1 infantry, 43.0 strategic action, 82.0 objectives, 61.10 relic fragments, 35.9 capture, 17.0 capture, 17.3 tactical action, 89.0 attribute, 26.0 relics, 73.1 blockade, 14.2 infantry tokens, 46.0 activation, 89.1 fighters, 67.2 resolving cards, 35.7–35.9 fighter or infantry, 17.3, 17.4 infantry tokens, 46.0 active player, 4.0 ground forces, 67.2 exploration cards mechs and non-fighter, 17.1, 17.2 influence, 47.0 active system, 5.0 producing units, 67.1 resolving, 35.7 return, 17.1, 17.2 spending influence, 47.2 activation, 5.1–5.3 purge, 70.0 cards F custodians token, 27.2 duration, 5.4 structures, 26.3 action cards, 2.0 faction components, 33.10 objectives, 61.10 adjacency, 6.0 cultural planet, 64.3 agenda card, 7.0 leader sheets, 50.0 voting, 8.6 hyperlanes, 6.4 custodians token, 27.0 exploration cards, 35.2 faction sheets spending trade goods, 47.3 neighbors, 60.0 invasion, 27.2 resolving, 35.7 capacity, 16.0 value, 47.1 system adjacency, 6.0 movement, 27.1 leader cards, 51.0 combat, 18.0 initiative order, 48.0 unit and planet adjacency, 6.2 placement, 54.1 objective cards, 61.0 commodities, 21.2 Naalu, 48.1 wormhole, 6.1 removing, 27.2, 27.3 planet cards, 64.6 component action, 22.1 invasion, 49.0 agenda cards, 7.0 victory point, 27.3 promissory notes, 69.0 cost, 26.0 bombardment, 15.0 agenda phase, 8.0 relic cards, 73.2 D move, 57.0 directives, 7.7, 7.8 resolving, 49.1, 49.2 strategy cards, 83.0 damaged units, 87.0–87.2 white arrows, 97.3 resolving, 7.8 commit ground forces, 49.2 construction, 24.0 “Dark Energy Tap”, 35.4 fighters laws, 7.2–7.6 establish control, 49.5 diplomacy, 32.0 deals, 28.0 capture, 17.3, 17.4 attach, 12.0 ground combat, 42.0 leadership, 52.0 binding, 28.3 fighter tokens, 36.0 ownership, 7.4 resolving, 42.1 technology cards, 90.0 including transactions, 28.1 fighter tokens, 36.0 resolving “Against” outcomes, 7.6 resolving, 49.1–49.5 casting votes, 8.6–8.17 non-binding, 28.4 fleet pool, 37.0 resolving “For” outcomes, 7.3 space cannon defense, 77.6 combat timing, 28.1 command sheet, 19.0 outcomes, 8.17 resolving, 77.7, 77.8 attacker, 13.0 decks command token placement, 37.2 resolving, 8.2 attribute, 18.0 depleted, 23.5 non-fighter ship limitation, 37.1 L types, 7.1 burst icons, 18.2 exploration, 35.2 laws, 7.2–7.6 removing ships, 37.3 voting, 8.5 defender, 29.0 relics, 73.2 attach, 12.0 spending command tokens, 37.4 agenda phase, 8.0 ground combat, 42.0 defender, 29.0 effects after discarding, 7.5 four-player game added to game round, 27.4 opponent, 62.0 deploy, 30.0 ownership, 7.4 choosing strategy cards, 84.1 first agenda, 8.2 space combat, 78.0 timing, 30.3 resolving “Against” outcomes, 7.6 initiative order, 48.3