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Official rule text

1.26 Some units have unit abilities. These abilities are named and 2.6 The first paragraph of each action card is presented in bold presented above a unit’s attributes on a player’s faction sheet text and describes the timing of when that card’s ability can be or on a unit upgrade card. Each unit ability has unique rules for resolved. when a player can resolve that ability. The following abilities a If an action card contains the word “Action,” a player must are unit abilities: use a component action during the action phase to resolve • Anti-Fighter Barrage • Production the ability. A player cannot resolve a component action if they cannot completely resolve its ability. • Bombardment • Space Cannon b Multiple action cards with the same name cannot be played • Deploy • Sustain Damage during a single timing window to affect the same units or • Planetary Shield game effect. Canceled cards are not treated as being played.

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Source: Twilight Imperium: Fourth Edition - Living Rules Reference: Prophecy of Kings
Expansion: Prophecy of Kings
Version: 2.0
Reference: Rule 1.26