Official rule text
49.1 STEP 1—BOMBARDMENT: The active player may use the “Bombardment” ability of any of their units in the active Each player has a leader sheet that contains slots for their faction’s three leader cards as AGENDA PHASE system. 1) First Agenda i) Reveal Agenda AGENT ii) Vote iii) Resolve Outcome 2) Second Agenda i) Reveal Agenda AGENDA PHASE ii) Vote well as their faction’s mech unit card. 1) First Agenda iii) Resolve Outcome i) Reveal Agenda 3) Ready Planets AGENT ii) Vote LEADERS iii) Resolve Outcome 2) Second Agenda Agent i) Reveal Agenda • Can be exhausted to use its ability ii) Vote • Can interact with other players COMMANDER iii) Resolve Outcome Commander STEP 2—COMMIT GROUND FORCES: If the active player 3) Ready Planets • Must be unlocked to use its ability QUICK REFERENCE LEADERS • Can be shared via “Alliance” note 49.2 Agent Hero • Can be exhausted to•use itsbe Must ability unlocked to use its ability • Can interact with other players once-per-game ability The leader slots of the leader sheet are • Powerful COMMANDER Commander TERMINOLOGY • Must be unlocked toPurge use its ability 50.1 QUICK REFERENCE • Can be shared via “Alliance” notecard is removed from the • A purged has ground forces in the space area of the active system, that Hero game and returned to the game box • Must be unlocked toExplore use its ability • Powerful once-per-game• Draw ability a card from the exploration TERMINOLOGY deck that matches the planet or token where players place their three leader Purge Attach • A purged card is removed fromattaches • This card the to a planet card game and returned to the game box Deploy HERO Explore • This ability can be used to place a player may commit any number of those ground forces to land • Draw a card from the exploration unit from a player’s reinforcements deck that matches the planet or token EXPLORATION TOKENS Attach Ion Storm • This card attaches to• aFlips planetwhencardships use its wormholes cards during setup. Each slot displays Deploy HERO Destroyed Planet • This ability can be used to place • Card a is purged; cannot land units unit from a player’s reinforcements WORMHOLE NEXUS EXPLORATION TOKENS on any of the planets in that system. • Starts gamma-only side up Ion Storm • Flips when first unit enters or • Flips when ships use its wormholes Mallice is controlled Destroyed Planet • Card is purged; cannot land units MECH the name of the type of leader that is WORMHOLE NEXUS • Starts gamma-only side up • Flips when first unit enters or Mallice is controlled MECH a To commit a ground force to a planet, the active player placed in that slot (agent, commander, places that ground force unit on that planet. and hero) as well as a symbol in the upper-right that helps players quickly determine which side of those leaders begins b The planet may contain another player’s ground forces. the game faceup. c If the active player does not wish to commit ground forces, a The sides of the leader cards that display one (agent), two that player proceeds to the “Production” step of the tactical (commander), or three (hero) hash marks, respectively, action. begin the game faceup.