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Official rule text

RELICS NEUTRAL UNITS NEUTRAL UNIT REFERENCE When a player gains a planet card from the planet deck that has a Neutral units are non-player forces that engage FLAGSHIP 7 1 3 relic icon, or when a game effect tells them to draw a relic, they ✦ SUSTAIN DAMAGE a player in combat if the player moves units WAR SUN ✦ SUSTAIN DAMAGE COMBAT 3 MOVE 2 CAPACITY 6 draw the top card of the relic deck and place it faceup in their to the planet or space area that those neutral ✦ BOMBARDMENT 3 (x3) DREADNOUGHT ✦ SUSTAIN DAMAGE COMBAT 5 MOVE 2 CAPACITY 1 play area. Relics provide players with powerful abilities that can units occupy. Neutral units’ combat stats are ✦ BOMBARDMENT 5 CARRIER COMBAT 9 MOVE 2 CAPACITY 6 change the course of the game. indicated on the neutral unit reference card, CRUISER COMBAT 6 MOVE 3 CAPACITY 1 and their rolls are made by any player other COMBAT MOVE CAPACITY DESTROYER ✦ ANTI-FIGHTER BARRAGE 6 (x3) 8 2 COMBAT MOVE than the active player. During combat, hits are FIGHTER MECH 6 8 2 ✦ SUSTAIN DAMAGE COMBAT Relic Icon assigned to neutral units in the order presented COMBAT PDS MOVE INFANTRY 8 on Styx on the neutral unit reference, prioritizing units ✦ PLANETARY SHIELD ✦ SPACE CANNON 6 SPACE DOCK COMBAT

View official source
Source: Twilight Imperium: Fourth Edition - Thunder's Edge Expansion Rules
Expansion: Thunder's Edge
Version: 2025