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Official rule text

10 CAPTURE Some abilities instruct a player to capture a unit. While a unit is captured, it is placed on the capturing player’s faction sheet until it is returned. The rules for capturing and returning units vary depending on the type of unit that is captured. If at least one of a player’s space docks is being blockaded, they cannot capture units from the player who is blockading them. Non-Fighter Ships and Mechs If a player captures a non-fighter ship or mech, they place it on their faction sheet. When such a unit is returned, it is placed in the reinforcements of the player who it was captured from. A captured non-fighter ship or mech can be returned, as follows: ✦If the player who captured the unit agrees to return it as part of a transaction. ✦If an ability allows a player to return a captured ship, typically as a cost for an effect. ✦If the player whose unit was captured blockades a space dock of the player who captured the unit. Fighters and Ground Forces If a player captures a fighter or ground force, it is placed in its reinforcements instead of on the capturing player’s faction sheet. Then, the capturing player places a fighter or ground force token from the supply on their faction sheet instead. Captured fighters and ground forces do not belong to any player color. As such,

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Source: Twilight Imperium: Prophecy of Kings Rulebook
Expansion: Prophecy of Kings
Version: 2020