Official rule text
15 25.6 A player can lose control of a planet through some game effects. 25.7 If a player loses control of a planet that contains their control token, they remove their control token from the planet. RELATED TOPICS: Attach, Exhausted, Invasion, Planets 26 COST (ATTRIBUTE) Cost is an attribute of some units that is presented on faction sheets and unit upgrade technology cards. A unit’s cost determines the number of resources a player must spend to produce that unit. 26.1 To produce a unit, a player must spend a number of resources equal to or greater than the cost of the unit they are producing. 26.2 If the cost is accompanied by two icons—typically for fighters and ground forces—a player produces two of that unit for that cost. 26.3 If a unit does not have a cost, it cannot be produced. a Structures do not have costs and are usually placed by resolving the “Construction” strategy card. RELATED TOPICS: Producing Units, Resources 27 CUSTODIANS TOKEN The custodians token begins each game on Mecatol Rex. The token represents the caretakers that safeguard the seat of the empire until such time as the galactic council can be reconvened. 27.1 Units can move into the system that contains Mecatol Rex following normal rules; however, players cannot commit ground forces to land on Mecatol Rex until the