Official rule text
16 31 DESTROYED Various game effects can cause a unit to be destroyed. When a player’s unit is destroyed, it is removed from the game board and returned to their reinforcements. 31.1 When a player assigns hits that were produced against their units, that player chooses a number of their units to be destroyed equal to the number of hits produced against those units. 31.2 If a player’s unit is removed from the board by a game effect, it is not treated as being destroyed; effects that trigger when a unit is destroyed are not triggered. RELATED TOPICS: Anti-Fighter Barrage, Bombardment, Space Cannon, Space Combat, Sustain Damage 32 DIPLOMACY (STRATEGY CARD) The “Diplomacy” strategy card can be used to preemptively prevent other players from activating a specific system. It can also be used to ready planets. This card’s initiative value is “2.” 32.1 During the action phase, if the active player has the “Diplomacy” strategy card, they can perform a strategic action to resolve that card’s primary ability. 32.2 To resolve the primary ability on the “Diplomacy” strategy card, the active player chooses a system that contains a planet they control other than the Mecatol Rex system; each other player places one command token from their reinforcements in that system. Then, the active player readies any two of their