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Official rule text

20 46 INFANTRY TOKENS An infantry token functions as a plastic infantry unit for all game purposes. 46.1 When producing an infantry unit, a player can use an infantry token from the supply instead of a plastic piece. 46.2 Players can replace their plastic infantry with tokens at any time. 46.3 If a player ever has an infantry token on a planet that does not contain one of their plastic infantry or in the space area of a system that does not contain one of their plastic infantry, that player must replace it with one of their plastic infantry from their reinforcements. a    If that player cannot replace the token, the unit is destroyed. 46.4 Infantry tokens come in values of one and three. A player can swap between these tokens as necessary. RELATED TOPICS: Fighter Tokens, Producing Units 47 INFLUENCE Influence represents a planet’s political power. Players spend influence to gain command tokens using the “Leadership” strategy card, and the influence values of planets are used to cast votes during the agenda phase. 47.1 A planet’s influence is the rightmost value (surrounded by a blue border) found on the planet’s system tile and planet card. 47.2 A player can spend a planet’s influence by exhausting that planet’s card. 47.3 A player can spend a trade good as if it were one influence.

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Source: Living Rules Reference and FAQ - Prophecy of Kings
Expansion: Prophecy of Kings
Version: 2.0