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Official rule text

21 c    A player cannot gain control of a planet they already control. d    If there was a combat, and all units belonging to both players were destroyed, the player who was the defender retains control of the planet and places one of their control tokens on the planet. RELATED TOPICS: Bombardment, Combat, Control, Ground Combat, Ground Forces, Opponent, PDS, Planets 50 LEADER SHEET Each player has a leader sheet that contains slots for their faction’s three leader cards as well as their faction’s mech unit card. 50.1 The leader slots of the leader sheet are where players place their three leader cards during setup. Each slot displays the name of the type of leader that is placed in that slot (agent, commander, and hero) as well as a symbol in the upper-right that helps players quickly determine which side of those leaders begins the game faceup. a    The sides of the leader cards that display one (agent), two (commander), or three (hero) hash marks, respectively, begin the game faceup. 50.2 The mech slot of the leader sheet is where players place their mech unit cards during setup. 50.3 Players who are familiar with the game can hide the quick reference by placing that portion of the leader sheet under their faction sheets. RELATED TOPICS: Leaders, Mechs 51 LEADERS

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Source: Living Rules Reference and FAQ - Prophecy of Kings
Expansion: Prophecy of Kings
Version: 2.0