Official rule text
30 78.8 After the “Retreat” step, if both players still have ships in the active system, those players resolve another round of space combat beginning with the “Announce Retreats” step. 78.9 Space combat ends when only one player—or neither player— has a ship in the space area of the active system. a During the last round of a combat, “end of combat” and “end of combat round” effects occur during the same timing window. 78.10 After a combat ends, the player with one or more ships remaining in the system is the winner of the combat; the other player is the loser of the combat. If neither player has a ship remaining, the combat ends in a draw and there is no winner. a If the winner of the combat has fighters or ground forces in the space area of the active system and those units exceed the capacity of that player’s ships in that system, that player must choose and remove any excess units. RELATED TOPICS: Capacity, Fleet Pool, Opponent, Sustain Damage, Tactical Action, Transport 79 SPACE DOCK A space dock is a structure that allows players to produce units. 79.1 Each space dock has a “Production” ability that indicates the number of units it can produce. 79.2 The primary way in which players acquire space docks is by resolving either the primary or secondary abilities of the