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Official rule text

20.1 Each player begins the game with eight tokens on their command sheet: three in their tactic pool, three in their fleet pool, and two in their strategy pool. a Command tokens in the strategy and tactic pool are placed with the faction symbol faceup. b Command tokens in the fleet pool are placed with the ship silhouette faceup. FLEET TACTIC TRADE GOODS STRATEGY TYPES OF ACTIONS ✦Strategic Action ✦ Tactical Action ✦Component Action THE TACTICAL ACTION 1) Activation 2) Movement i) Move Ships ii) Space Cannon Offense 3) Space Combat i) Anti-Fighter Barrage ii) Announce Retreats iii) Make Combat Rolls iv) Assign Hits v) Retreat 4) Invasion i) Bombardment ii) Commit Ground Forces iii) Space Cannon Defense v) Ground Combat vi) Establish Control 5) Production STATUS PHASE 1) Score Objectives 2) Reveal Public Objective 3) Draw Action Cards 4) Remove Command Tokens 5) Gain and Redistribute Tokens 6) Ready Cards 7) Repair Units 8) Return Strategy Cards ANOMALIES Asteroid Field • Ships Cannot Move Through or Into Nebula • Ships Cannot Move Through • Ships In Nebula Move Set to 1 • +1 Combat Die Results to Defender Within Nebula Supernova • Ships Cannot Move Through or Into Gravity Rift • Each Ship Moving Through or Out of Applies +1 Move and Rolls 1 die; Unit is Destroyed on Result of 1–3. QUICK REFERENCE FLEET TACTIC TRADE GOODS STRATEGY TYPES OF ACTIONS ✦Strategic Action ✦ Tactical Action ✦Component Action THE TACTICAL ACTION 1) Activation 2) Movement i) Move Ships ii) Space Cannon Offense 3) Space Combat i) Anti-Fighter Barrage ii) Announce Retreats iii) Make Combat Rolls iv) Assign Hits v) Retreat 4) Invasion i) Bombardment ii) Commit Ground Forces iii) Space Cannon Defense v) Ground Combat vi) Establish Control 5) Production STATUS PHASE 1) Score Objectives 2) Reveal Public Objective 3) Draw Action Cards 4) Remove Command Tokens 5) Gain and Redistribute Tokens 6) Ready Cards 7) Repair Units 8) Return Strategy Cards ANOMALIES Asteroid Field • Ships Cannot Move Through or Into Nebula • Ships Cannot Move Through • Ships In Nebula Move Set to 1 • +1 Combat Die Results to Defender Within Nebula Supernova • Ships Cannot Move Through or Into Gravity Rift • Each Ship Moving Through or Out of Applies +1 Move and Rolls 1 die; Unit is Destroyed on Result of 1–3. QUICK REFERENCE

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Source: Living Rules Reference and FAQ - Prophecy of Kings
Expansion: Prophecy of Kings
Version: 2.0
Reference: Rule 20.1